SECONDARY WEAPONS
In addition to his Scythes, Death will find a number of secondary weapons which can be used to devastating effect when combined into combos with scythe attacks. They split into two categories.
- Light Weapons - Gauntlets, Claws, Tonfas and Bucklers These are small weapons that deliver minimal or average damage but will allow Death to deliver fast, devastating combos
- Heavy Weapons - Hammers, Maces, Axes and Polearms. These are large, bulky weapons that deals heavy damage per hit but is rather cumbersome to wield and move about.
POSSESSED WEAPONS
As you explore the realms, you may chance upon very rare weapons with the “Possessed” property. These weapons have their own experience bar which you can fill by “feeding” it with other weapons. High-level weapons tend to give more experience compared to lower-level ones. You can feed a Possessed weapon by selecting it in your inventory and choosing the “Upgrade” option. You can also rename it whenever you want to.
You can level up Possessed weapons up to five times. When leveling them up, their base stats increase and there's a chance to inherit an attribute as well. For example, feeding a Possessed weapon with unwanted gear with the “Regen” property increases the chances of inheriting the said property.
REDEMPTION
Death acquires one of Strife's pistols just as War did in the original Darksiders. The pistol Redemption doesn't do a lot of damage, but is the weapon with the longest range. The pistol is useful for taking out small flying enemies, damaging approaching creatures before switching to melee or as a way to keep a combo count racking up.
LEVELING UP
Darksiders II features an Action-RPG system which enables Death to earn experience from slaying enemies and completing sidequests. The experience bar is located above his health bar so you'll have a full view of his progress towards the next level. For every level up, Death gains one Skill Point. This important point can be used to enhance Death's currently unlocked skills or purchase new ones.
Death's skill tree is divided in two: Harbinger and Necromancer. (Consult the Skills section for a more in-depth discussion of his skills and skill trees) You must carefully study the skills you want to upgrade or purchase so they can work well with your play style. It is not possible to purchase and level up all skills in one playthrough. In case you decide later on to reset your skills and recover your skill points so you can redistribute them, you must purchase a Respec from Vulgrim. This is quite beneficial if you messed up selecting the skills that you don't use often or if you want to change your Pale Rider's “build”.
ATTRIBUTES
Death's attributes or stats will increase as you level up though some of them can be enhanced further by equipping various gears and weapons. Here's a quick rundown of Death's attributes:
- Health Determines how much damage Death can withstand before losing his soul
- Wrath Displays the amount of wrath Death can use to activate his skills.
- Strength This stat determines the damage Death can inflict using his weapons. The higher the value, the greater the damage.
- Defense This stat determines the damage Death can endure when hit. The higher the value, the lesser the damage he takes when struck.
- Arcane This stat shows how much Arcane damage Death can inflict while in his Reaper form.
- Resistance This determines the damage Death can endure when hit by non-physical attacks such as magical and elemental. The higher the value, the lesser the damage he takes when hit.
- Primary Weapon This shows how much damage Death can inflict with each strike using his scythes.
- Secondary Weapon This shows how much damage Death can inflict with each strike using his current secondary weapon.
- Primary Weapon Damage Per Second This determines the average damage Death's weapon can inflict per second.
- Critical Chance This is the percentage of the chance Death can trigger a critical hit on his enemies. The default value is 3%.
- Critical Damage This shows the percentage multiplier of the damage inflicted when a critical hit is landed. The default value is 100% which means double damage is inflicted per critical hit.
- Health Regen This stat shows how much health Death regenerates per second. Unless he equips a weapon or gear that provides this benefit, the default value will be zero.
- Wrath Regen Same as Health Regen but shows how much wrath Death can regenerate per second. Unless he equips a weapon or gear that provides this benefit, the default value will be zero.
- Arcane Critical Chance This shows the chance of landing an arcane critical damage while in Death's Reaper form. Default value is 3%.
- Arcane Critical Damage This shows the percentage multiplier of the damage inflicted when a critical hit is landed while in Death's Reaper form. The default value is 100% which means double damage is inflicted per critical hit.
- Execution Chance This stat shows the percentage of Death's chance to trigger an execution move against a foe. The default value is 10%, meaning he can execute 1/10 enemies.Below are links to profiles for each of the Dungeon Bosses in Darksiders II.
LIST OF BOSSES
These are the bosses of theDungeons in Darksiders II.- War
- Gharn
- Karkinos
- Construct Hulk
- The Guardian
- Gnashor
- Phariseer
- The Bone Keeper
- Basileus and Achidna
- The Wailing Host
- Jamaerah the Scribe
- Archon
- Samael
- Avatar of Chaos (Absalom)
LIST OF MINI-BOSSES
These bosses are related to Side Quests and optional quests like Thane's Side Quests.
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