Tuesday, 25 June 2013








Assassin's Creed III has a large amount of unlockables to find in the game. Below is a list of all of the mementos that can be unlocked, and how to unlock them. For more unlockables and secrets, see the the following sections:

Story Unlockables

These unlockables are all earned simply by playing through the Main story. They can be found in the Homestead, either in the basement or on the second floor.
Unlockable itemHow to unlock
Johnson's MementoComplete Sequence 6
Pitcairn's MementoComplete Sequence 7
Hickey's MementoComplete Sequence 8
Charles Lee's MementoComplete Sequence 12
Benjamin Church's MementoComplete The Foam and the Flames in Sequence 9
Haytham's MementoComplete Sequence 11
Nicholas Biddle's MementoComplete the Biddle's Hideout Naval mission
The Battle of Trenton NewspaperComplete Sequence 12
The Great Fire of New York NewspaperComplete Sequence 12
Kaniehti:io MementoComplete Sequence 4
The Boston Massacre NewspaperComplete A Trip to Boston inSequence 5
First Expedition PaintingComplete The Hard Way inSequence 5
The Boston Tea Party NewspaperComplete The Tea Party inSequence 6
Robinson Tea ChestComplete The Tea Party inSequence 6
Paul Revere's Ride NewspaperComplete The Midnight Ride inSequence 7
The Battle of Lexington Concord NewspaperComplete Lexington and Concord inSequence 7
The Second Continental Congress NewspaperComplete Lexington and Concord inSequence 7
The Battle of Bunker Hill NewspaperComplete Battle of Bunker Hill inSequence 7
The Declaration of Independence NewspaperComplete Public Execution inSequence 8
Valley Forge NewspaperComplete Missing Supplies inSequence 9
Brewery MementoComplete The Foam and the Flames in Sequence 9
Naval PaintingComplete A Bitter End in Sequence 9
The Battle of Monmouth NewspaperComplete Battle of Monmouth inSequence 10
The Battle of Chesapeake NewspaperComplete Battle of the Chesapeakein Sequence 11
The Battle of Chesapeake Naval MapComplete Battle of the Chesapeakein Sequence 11
Know it AllComplete all sequences with 100%synchronization

To unlock these, play through the Side Missions. Some will require specific side missions, but to earn them all (especially the More Than Stories memento), you will need to complete all of the side quests. These can be found on the second floor of the Homestead.
Unlockable itemHow to unlock
Scale Model of the AquilaOak Island Naval Location
Privateer MementoAll Privateer Contracts completed
Boston Brawlers MementoAll Brawler Challenges completed
Thief's Club MementoAll Thieves Missions completed
Hunting Society MementoAll Hunting Society Missions Completed
The FrontiersmanAll Frontiersman Missions completed
Bear MementoComplete the Man-eater mission
Bobcat MementoComplete the Feline Feet mission
Deer MementoComplete the Patriarch mission
Wolf MementoComplete the Pack Leader mission
Cougar MementoComplete the Acute Cat mission
Elk MementoComplete the Elk Bachelor mission
More Than StoriesAll Side Missions 100% completed
Anchors AweighAll Naval Locations 100% complete
New York LiberationNew York Liberation Missions 100% complete
Boston LiberationBoston Liberation Missions 100% complete
Free the PeopleLiberate all Forts
Spoils of WarAttack 10 Convoys

Homestead Mementos

To unlock these, you must do specific tasks around the Homestead, as well as the rest of the world. To remove the fog from maps quicker, movethrough each area from a higher point, be it on roof tops or through trees. These mementos can also be found on the second floor of the Homestead.
Unlockable itemHow to unlock
The Art of ConversationAll ambient conversation with Connorcomplete
A Place Called HomeUpgrade all workers completely
ShipshapeAll Ship Upgrades purchased
Friends in High PlacesAll Recruits to Assassin rank
Boston ExplorationMap of Boston with no more fog
New York ExplorationMap of New York with no more fog
Frontier ExplorationMap of the Frontier with no more fog

Ben Franklin Room

The Ben Franklin Room is located on the second floor of the Homestead. There are many Ben Franklin mementos that can be added to the room, and to unlock them, you must craft them. To see what each item needs, see the Inventions page. The Ben Franklin painting will be unlocked when you complete Sequence 12 of the Main missions.
  • Ben Franklin Painting
  • Kite and Key
  • Electrostatic Generator
  • Joseph Priestley Soda Apparatus
  • Franklin Stove
  • Orrery
  • Busybody
  • Leyden Jar
  • Glass Armonica
  • Watt Steam Engine

Almanacs

The Almanacs are composed of the Almanac Pages that you have been collecting throughout the whole game. When all of the pages are collected, all of the books will be found on the second floor of the Homestead. See the Interactive maps for all page locations.
  • Poor Richard's Almanack - 1733 (Vol. 1)
  • Poor Richard's Almanack - 1733 (Vol. 2)
  • Poor Richard's Almanack - 1736 (Vol. 1)
  • Poor Richard's Almanack - 1736 (Vol. 2)
  • Poor Richard's Almanack - 1737 (Vol. 1)
  • Poor Richard's Almanack - 1737 (Vol. 2)

THE BOY WHO CRIED WOLF

The story from Aesop’s fables about the boy who cried wolf can also be found in the game a distance north of New York in a secluded camp.
Finding his wolf-eaten corpse (he did cry wolf, after all) will cause an errant wolf to spawn near your location, who will immediately attempt to end your life.

SID MEIER'S PIRATE REFERENCE

Occasionally, when sailing your ship, you will hear the ship sailing song played in the game Sid Meier's Pirates.

CULPER RING (ADB)

In the culper ring Animus Database entry a reference to Y: The last Man can be found when the entry mentions Agent 355.
Suicide Man

Dead Man

in the same place, after making the watchtower, on a large rock in the water where there are other dead in the middle of the low stone to stone and gives it spoilest 2500 pounds, deerskins, heart
Possible Hint of Next Game
After the very first Desmond mission, Shaun tells Desmond he wants to "dial the Animus all the way back to the first civilization" and see what it was like. This may be a hint of a sequel or DLC in the First Civilization. 

FRENCH FLAG

If you look at hanging laundery carefully, you will notice that they are arranged like the French flag.
Just like in Brotherhood and Revelations, the player can unlock various alternate Outfits for Connor to wear in-game by meeting certain objectives or collections.

List of Unlockable Outfits

IN-GAME

DLC

UNLOCKABLE COSTUMES NOTEAll of the unlockable costumes appear in all of the cutscenes when replaying a mission. Unfortunately, this does not apply to Connor's costume when he purchases the new color upgrade from the General Store (which don't appear in cutscenes).

Altair's Robes

AltairOutfit.jpg
Altair's Robes are an unlockable costume for use in the single player campaign based on the iconic attire of Altair Ibn-Lahad. The Altair Robes are nothing more than a costume and do not affect Connor gameplay-wise.
Altair's Robes are unlocked by completing all 12 Sequenceswith 100% Synchronization (completion of the Side Missions are not necessary).

Captain Kidd Robes

KiddOutfit.jpg
Captain Kidd's Robes are unlocked upon the completion of the finalCaptain Kidd Mission.

Ezio's Robes

EzioOutfit.jpg
The Ezio's Robes is an unlockable costume, which is available forpurchase from Ubisoft's Uplay service for 30 UPlay Points.
The costume is inspired by the Assassin robes worn by Ezio Auditore da Firenze during the events of Assassin's Creed: Brotherhood, giving Connor the classic cape and elaborate metal armor design of the Renaissance-era Assassin. The Ezio costume does not affect Connor gameplay-wise.

Kanien'keha:ka Outfit

NativeOutfit.jpg
The Kanien'keha:ka Outfit is an unlockable costume based on the Native American garb worn by Connor during Sequence 4 and 5. Collect all of the Feathers in the Frontier to unlock this costume at the Homestead.

Prisoner Clothes

PrisonOutfit.jpg
The Prisoner Clothes is an unlockable outfit that was first seen in Sequence 8. Complete Sequence 8 to unlock this costume at the Homestead.
Pivot Points are special Collectibles that unlock once you successfully beat the Main Story, and are connected to the Internet. Pivot points unlock "cheats" in the Animus. The locations for pivot points are chosen randomly, selecting spots where another player has placed a point. That means that where you place the pivots will affect the location of them in someone else's game. Every person's locations will be different, but you can use the points that you have collected to help narrow your search further. New pivots spawn every 15 minutes.
Each pivot is has a name of its own. Once the epilogue to the game ends, you will earn 3 out of the 12 possible pivot points: Tau, Iota and Zeta. These pivots do not have a function of their own; however, upon being found the other 9 provide you with some new features called Animus Hacks (these are explained in detail below.)
A brief tutorial will show up, in which 2 pivot points are already set in the map and the third one is free for you to employ. The objective is to use the pivot points to reduce the area in which you should search for the next pivot; said area is highlighted in green. Once you do so, you can walk around until a white square mark is shown in your map. The square indicates the exact location of the pivot point, which is symbolized by a polygon unicorn floating above the ground or some building. As you progress, you will be able to use more pivots to make the process easier.
At any time you can access the game menu, where the option for pivot points will be available. The first option of the sub-menu will have information about the pivot points, such as the region in which they can be found. In the second sub-menu you manage the pivot points, as these cannot be used directly over the main map, but instead have one of their own. 
Only with Sigma, Eta and Tau can progress be saved, with all other hacks game saves will not be active.
PivotAnimus Hack
Rho(Helps one find other Pivot Points)
Zeta(Helps one find other Pivot Points)
IotaMade of Steel (Unlimited health)
EtaSun and Moon (Ability to set day/night)
ThetaKilling Spree (Possible to assassinate enemies during open combat)
UpsilonThunder Kill (Lightning strikes every time you make a kill)
SigmaWeather Man (Ability to set the weather)
OmicronRecruit (Infinite Recruit Tokens)
EpsilonInfinite Ammo
LambdaNinja (Guard detection and investigation is turned off)
KappaSemi-Automatic (No reload times)
TauSeason Changer (Ability to switch between summer and winter)
Lucid Memory Artifacts are collectable items exclusive to the Tyranny of King Washington (DLC), scattered throughout the Frontier, Boston and New York that hold images of actual events that occurred in the original time line of Assassin's Creed III.

The Infamy

The first artifact can be found on the far right of the map inside of a burnt out building. Look for a table in th middle of the area. The image is of the memory of Connor's final encounter with Charles Lee.

 
Enlarge the images for better view
The Second artifacts is located to the far left of the map where you tail Israel Putnam in the Justice Served mission. In the tent where you first locate him during the mission, it's on the table. The Image is a Memory of Connor and George Washington in the same tent.
 
The third and final artifact is at the very top right of the Frontier located near the base of a waterfal. On the ground, there is an Assassin's symbol in the dirt. Interact with it and you'll see a memory of youngRatohnhake:ton sitting with the Clan Mother, Kanien'kehá:ka.
 

The Betrayal

The first artifact for this DLC is located on the rooftop of a house. It's a rifle that shows us an image of young Connor standing on buildings looking out into the distance.

  
Click the images to enlarge them.
The second is a box on the ground in a farm like area next to a tree where a civilian is being hung. This shows us an image of the butcher Assassin originally recruited by Connor.
 
The last one is under an outpost on a picnic table. This artifact gives us an up close image of Connors old and lost friend, Achilles Davenport.
 

The Redemption

The first memory is in the bottom left of the map inside a fort on a table. The image shows our hero Connor along side his father, Haytham Kenwayduring one of their father son moments.

 
Clck the images to enlarge them.
The second fragment can be found north of the first memory on a lynching post. Interact with the lynch on the right to get an image of a very familiar person about to be hung for their crimes.
 
The third and final Lucid Memory Artifact is found near the upper right of the map passed the pyramid. When interacting, the image shows us Desmond during his final moment before he saved the world from the solar flare.
 

Memory Fragments

Memory fragments can be unlocked by collecting all Lucid Memory artifacts within the specific episode of the Tyranny of King Washington. The memories tease what may be the events that took place before Connor mysteriously wakes up in a world where the America he fought for is falling apart under the tyrannical rule of King Washington.

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